Chronomantic Escape

Sorcery · four generic manaone white manaone white mana

the front side of Chronomantic Escape
the back of a classic MtG card

Chronomantic Escape is part of 38 combos legal in Commander. Often combined with Sphinx of the Second Sun and Paradox Haze.

Chronomantic Escapefour generic manaone white manaone white mana
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—two generic manaone white mana (Rather than cast this card from your hand, you may pay two generic manaone white mana and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Mana value
6
Keywords
Suspend
Color identity
one white mana

Frequently combined with

The cards that most often join Chronomantic Escape across all of its 38 combos.

Roles in combos

Chronomantic Escape can stand in for these generic cards, so it also fits the combos that require them.

Combos with Chronomantic Escape

38 combos legal in Commander.

Color Identity: U, R, W

Cards in combo:
The Tenth Doctor
Chronomantic Escape
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Paradox Haze
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Paradox Haze
Copy Enchantment
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Spark Double
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Auton Soldier
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Sakashima of a Thousand Faces
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Clever Impersonator
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Mirrorhall Mimic // Ghastly Mimicry
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Glasspool Mimic // Glasspool Shore
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Sakashima the Impostor
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Rite of Replication
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Phyrexian Metamorph
Results in combo:
You can't be attacked

Color Identity: G, W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Progenitor Mimic
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Chameleon, Master of Disguise
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Vesuvan Shapeshifter
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Undercover Operative
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Phantasmal Image
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Clone
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Synth Infiltrator
+1 other prerequisite
Results in combo:
You can't be attacked

Color Identity: W, U

Cards in combo:
Chronomantic Escape
Sphinx of the Second Sun
Vesuvan Doppelganger
+1 other prerequisite
Results in combo:
You can't be attacked
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