
Sorcery ·
Chronomantic Escape is part of 38 combos legal in Commander. Often combined with Sphinx of the Second Sun and Paradox Haze.
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
The cards that most often join Chronomantic Escape across all of its 38 combos.
Chronomantic Escape can stand in for these generic cards, so it also fits the combos that require them.
38 combos legal in Commander.
Color Identity: U, R, W
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: G, W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U