the front side of The Tenth Doctor
the back of a classic MtG card
the front side of Chronomantic Escape
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  The Tenth Doctor on the battlefield.
  2.   Chronomantic Escape in hand or in exile.

Notable Prerequisites

  1. Chronomantic Escape in hand or in exile with at least one time counter on it.

Mana Needed

  1. four generic manaone white manaone white mana the first turn if Chronomantic Escape is in your hand, or seven generic mana available otherwise, with seven generic mana available each following turn available.

Steps

  1. If Chronomantic Escape is in your hand, cast it by paying four generic manaone white manaone white mana.
  2. Otherwise, activate The Tenth Doctor by paying seven generic mana, causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost.
  3. Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it.
  4. Repeat from step 2 during each of your turns.

Results

  1. You can't be attacked.
footer