Color Identity: U, R, W

Prerequisites

  1. Chronomantic Escape
    Chronomantic Escape
    in hand or in exile.
  2.  
    The Tenth Doctor
    The Tenth Doctor
    on the battlefield.
  3. Chronomantic Escape
    Chronomantic Escape
    in hand or in exile with at least one time counter on it.
  4. ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   the first turn if
    Chronomantic Escape
    Chronomantic Escape
    is in your hand, or ({7} magic symbol)   available otherwise, with ({7} magic symbol)   available each following turn available.

Steps

  1. If
    Chronomantic Escape
    Chronomantic Escape
    is in your hand, cast it by paying ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  .
  2. Otherwise, activate
    The Tenth Doctor
    The Tenth Doctor
    by paying ({7} magic symbol)  , causing you to time travel three times, removing all time counters from
    Chronomantic Escape
    Chronomantic Escape
    and cast
    Chronomantic Escape
    Chronomantic Escape
    from exile without paying its mana cost.
  3. Resolve
    Chronomantic Escape
    Chronomantic Escape
    , preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it.
  4. Repeat from step 2 during each of your turns.

Results

  1. Creatures cannot attack you.

Metadata

  1. In 1977 decks according to EDHREC.
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