Selective Memory

Sorcery · three generic manaone blue mana

the front side of Selective Memory
the back of a classic MtG card

Selective Memory is part of 21 combos legal in Commander. Often combined with Jace, Wielder of Mysteries and Thassa's Oracle.

Selective Memorythree generic manaone blue mana
Sorcery

Search your library for any number of nonland cards, exile them, then shuffle.

Mana value
4
Color identity
one blue mana

Frequently combined with

The cards that most often join Selective Memory across all of its 21 combos.

Combos with Selective Memory

21 combos legal in Commander.

Color Identity: U

Cards in combo:
Mana Severance
Selective Memory
Thassa's Oracle
Results in combo:
Exile your library
Win the game

Color Identity: U

Cards in combo:
Mana Severance
Selective Memory
Jace, Wielder of Mysteries
Results in combo:
Exile your library
Win the game

Color Identity: U, B

Cards in combo:
Opposition Agent
Hive Mind
Selective Memory
Results in combo:
Cast any number of spells from opponents' libraries
Exile all nonland cards from opponents' libraries

Color Identity: U, B

Cards in combo:
Opposition Agent
Hive Mind
Mana Severance
Selective Memory
Results in combo:
Cast any number of spells from opponents' libraries
Exile all nonland cards from opponents' libraries
Exile each opponent's library

Color Identity: U

Cards in combo:
Fblthp, Impossibly Lost
Mana Severance
Selective Memory
+1 other prerequisite
Results in combo:
Exile your library
Win the game

Color Identity: G, U

Cards in combo:
Cultivator Colossus
Selective Memory
Laboratory Maniac
+1 other prerequisite
Results in combo:
Near-infinite landfall triggers
Put all lands from your hand and library onto the battlefield tapped
Win the game

Color Identity: G, U, R

Cards in combo:
Illuna, Apex of Wishes
Jace, Wielder of Mysteries
Selective Memory
+1 other prerequisite
Results in combo:
Win the game

Color Identity: U, B

Cards in combo:
Opposition Agent
Sudden Substitution
Selective Memory
+1 other prerequisite
Results in combo:
Exile all nonland cards from target opponent's library, with the ability for you to play them from exile

Color Identity: G, U

Cards in combo:
Cultivator Colossus
Selective Memory
Jace, Wielder of Mysteries
+1 other prerequisite
Results in combo:
Near-infinite landfall triggers
Put all lands from your hand and library onto the battlefield tapped
Win the game

Color Identity: G, U

Cards in combo:
Cultivator Colossus
Selective Memory
Thassa's Oracle
+1 other prerequisite
Results in combo:
Near-infinite landfall triggers
Put all lands from your hand and library onto the battlefield tapped
Win the game

Color Identity: G, U

Cards in combo:
Laboratory Maniac
Selective Memory
Primal Surge
+1 other prerequisite
Results in combo:
Win the game

Color Identity: G, U, R

Cards in combo:
Illuna, Apex of Wishes
Thassa's Oracle
Selective Memory
+1 other prerequisite
Results in combo:
Win the game

Color Identity: G, U

Cards in combo:
Thassa's Oracle
Selective Memory
Primal Surge
+1 other prerequisite
Results in combo:
Win the game

Color Identity: U, B

Cards in combo:
Demonlord Belzenlok
Selective Memory
Laboratory Maniac
+1 other prerequisite
Results in combo:
Win the game
Exile your library

Color Identity: U, B

Cards in combo:
Demonlord Belzenlok
Selective Memory
Thassa's Oracle
Results in combo:
Win the game
Exile your library

Color Identity: G, U

Cards in combo:
Jace, Wielder of Mysteries
Selective Memory
Primal Surge
+1 other prerequisite
Results in combo:
Win the game

Color Identity: U, B

Cards in combo:
Demonlord Belzenlok
Selective Memory
Jace, Wielder of Mysteries
Results in combo:
Win the game
Exile your library

Color Identity: G, U

Cards in combo:
Selective Memory
Risen Reef
Zendikar's Roil
Jace, Wielder of Mysteries
Results in combo:
Win the game

Color Identity: W, U, B, R, G

Cards in combo:
Timestream Navigator
Esika, God of the Tree // The Prismatic Bridge
Selective Memory
+2 other prerequisites
Results in combo:
Infinite turns

Color Identity: U, R

Cards in combo:
Selective Memory
River Kelpie
Storm-Kiln Artist
Flame Jab
+1 other prerequisite
Results in combo:
Near-infinite damage
Near-infinite draw triggers
Near-infinite magecraft triggers
Near-infinite storm count
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