Opposition Agent

Creature — Human Rogue · two generic manaone black mana

the front side of Opposition Agent
the back of a classic MtG card

Opposition Agent is part of 13 combos legal in Commander. Often combined with Hive Mind and Mana Severance.

Opposition Agenttwo generic manaone black mana
Creature — Human Rogue

Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Mana value
3
Power/Toughness
3/2
Keywords
Flash
Color identity
one black mana
Game ChangerTutor

Frequently combined with

The cards that most often join Opposition Agent across all of its 13 combos.

Combos with Opposition Agent

13 combos legal in Commander.

Color Identity: B

Cards in combo:
Maralen of the Mornsong
Opposition Agent
Results in combo:
Players can't draw cards
Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card

Color Identity: B

Cards in combo:
Mornsong Aria
Opposition Agent
Results in combo:
Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Players can't draw cards
Players can't gain life

Color Identity: U, B

Cards in combo:
Opposition Agent
Hive Mind
Doomsday
+1 other prerequisite
Results in combo:
Exile each opponent's library
Near-infinite lifeloss

Color Identity: U, B

Cards in combo:
Opposition Agent
Hive Mind
Selective Memory
Results in combo:
Cast any number of spells from opponents' libraries
Exile all nonland cards from opponents' libraries

Color Identity: U, B

Cards in combo:
Opposition Agent
Hive Mind
Mana Severance
Selective Memory
Results in combo:
Cast any number of spells from opponents' libraries
Exile all nonland cards from opponents' libraries
Exile each opponent's library

Color Identity: U, B

Cards in combo:
Opposition Agent
Hive Mind
Mana Severance
Mind Grind
Results in combo:
Infinite mill for target opponent

Color Identity: U, B

Cards in combo:
Opposition Agent
Sudden Substitution
Selective Memory
+1 other prerequisite
Results in combo:
Exile all nonland cards from target opponent's library, with the ability for you to play them from exile

Color Identity: U, B

Cards in combo:
Umbris, Fear Manifest
Opposition Agent
Hive Mind
Mana Severance
Blade of Selves
+2 other prerequisites
Results in combo:
Exile each opponent's library
Near-infinitely large creature

Color Identity: U, B

Cards in combo:
Umbris, Fear Manifest
Opposition Agent
Hive Mind
Mana Severance
Deadeye Navigator
+1 other prerequisite
Results in combo:
Exile each opponent's library
Near-infinitely large creature

Color Identity: W, U, B

Cards in combo:
Opposition Agent
Skyship Weatherlight
Fractured Identity
Results in combo:
Exile all artifact and creature cards in opponents' libraries; you may play those cards

Color Identity: U, B

Cards in combo:
Sphinx's Tutelage
Opposition Agent
Mana Severance
Hive Mind
Painter's Servant
+1 other prerequisite
Results in combo:
Infinite mill for target opponent

Color Identity: U, B

Cards in combo:
Umbris, Fear Manifest
Opposition Agent
Hive Mind
Mana Severance
Chainer, Dementia Master
+2 other prerequisites
Results in combo:
Exile each opponent's library
Near-infinitely large creature

Color Identity: G, W, U, B

Cards in combo:
Wheel of Sun and Moon
Displacer Kitten
Micromancer
Opposition Agent
Dark Ritual
Scheming Symmetry
+1 other prerequisite
Results in combo:
Exile each opponent's library
Infinite black mana
Infinite creature ETB
Infinite creature LTB
Infinite magecraft triggers
Infinite storm count
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