
Enchantment ·
Dual Nature is part of 46 combos legal in Commander. Often combined with Ashnod's Altar and Rot Hulk.
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
The cards that most often join Dual Nature across all of its 46 combos.
Dual Nature can stand in for these generic cards, so it also fits the combos that require them.
46 combos legal in Commander.
Color Identity: G, W
Color Identity: G
Color Identity: R, G
Color Identity: G, W
Color Identity: G, W
Color Identity: G, U
Color Identity: B, G
Color Identity: B, R, G
Color Identity: G, W
Color Identity: G, U
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, G
Color Identity: B, R, G
Color Identity: B, R, G
Color Identity: R, G, W
Color Identity: G
Color Identity: B, G
Color Identity: G, W