Color Identity: G, W

Prerequisites

  1.  
    Dual Nature
    Dual Nature
    on the battlefield.
  2.  
    Fiend Hunter
    Fiend Hunter
    in hand.
  3. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Fiend Hunter
    Fiend Hunter
    by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  .
  2. Fiend Hunter
    Fiend Hunter
    enters the battlefield, triggering itself and
    Dual Nature
    Dual Nature
    's first ability.
  3. Resolve the
    Fiend Hunter
    Fiend Hunter
    trigger, choosing not to exile anything.
  4. Resolve the
    Dual Nature
    Dual Nature
    trigger, creating a token copy of
    Fiend Hunter
    Fiend Hunter
    .
  5. The token
    Fiend Hunter
    Fiend Hunter
    enters the battlefield, exiling the nontoken
    Fiend Hunter
    Fiend Hunter
    .
  6. Fiend Hunter
    Fiend Hunter
    leaves the battlefield, triggering
    Dual Nature
    Dual Nature
    's second ability, exiling the
    Fiend Hunter
    Fiend Hunter
    token.
  7. The
    Fiend Hunter
    Fiend Hunter
    token leaves the battlefield, triggering its second ability, returning the nontoken
    Fiend Hunter
    Fiend Hunter
    from exile to the battlefield.
  8. Repeat from step 2.

Results

  1. Exile any number of creatures your opponents control.
  2. Infinite blinking.
  3. Infinite ETB.
  4. Infinite LTB.

Metadata

  1. In 34 decks according to EDHREC.
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