Hare Apparent is in your hand or ({3} magic symbol) otherwise, plus ({1} magic symbol) if you do not control another
Hare Apparent available.
Steps
If you have a
Hare Apparent in your hand, cast it by paying ({1} magic symbol) ({W} magic symbol) . If not, activate
Emiel by paying ({3} magic symbol) , blinking a
Hare Apparent.
When
Hare Apparent enters the battlefield, it and
Dual Nature's first ability trigger.
Resolve the
Dual Nature trigger, creating a token copy of
Hare Apparent.
When the
Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named
Hare Apparent.
Resolve the
Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named
Hare Apparent.
Activate
Thermopod up to three times by sacrificing up to three Rabbit tokens, adding up to ({R} magic symbol) ({R} magic symbol) ({R} magic symbol) .
Activate
Emiel by paying ({3} magic symbol) , blinking a nontoken
Hare Apparent.
Hare Apparent,
Dual Nature's first ability and
Dual Nature's second ability trigger.
Resolve the first
Dual Nature trigger, creating a token copy of
Hare Apparent.
Repeat from step 4.
Notes
You should not resolve the
Dual Nature second ability triggers. This allows you to continually get more and more
Hare Apparents, allowing you to make more Rabbits each iteration. Eventually, once you have infinite Rabbits, you can then stop the combo, sacrifice Rabbits and infinitely blink creatures as desired.