the front side of Ashling, Flame Dancer
the back of a classic MtG card
the front side of Worldfire
the back of a classic MtG card
the front side of Alchemist's Refuge
the back of a classic MtG card

Color Identity: G, U, R

Cards

  1. Card Back
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    Ashling, Flame Dancer
  2. Card Back
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    Worldfire
  3. Card Back
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    Alchemist's Refuge

Initial Card State

  1.  
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    Worldfire
    in hand.
  2.  
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    Ashling
    and
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    Alchemist's Refuge
    on the battlefield.

Notable Prerequisites

  1. You have not triggered
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    Ashling
    's ability this turn.
  2. You have another instant or sorcery spell in hand.
  3. Your deck size is at least 2.

Mana Needed

  1. ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   plus enough mana to cast the additional instant or sorcery available.

Steps

  1. Activate
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    Alchemist's Refuge
    by paying ({G} magic symbol)  ({U} magic symbol)   and tapping it, allowing you to cast spells this turn as though they have flash.
  2. Cast an instant or sorcery spell by paying its mana cost, triggering
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    Ashling
    .
  3. Holding priority, cast
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    Worldfire
    by paying ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
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    Ashling
    triggers, causing you to rummage.
  5. Resolve
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    Worldfire
    , exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  6. Resolve the
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    Ashling
    trigger from step 2, dealling 2 damage to each opponent.
  7. Each opponent loses the game as a state-based action due to having less than 0 life.

Results

  1. Each opponent loses the game.
  2. Exile all cards in all hands and graveyards.
  3. Exile all permanents.
  4. Near-infinite lifeloss for all players.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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