the front side of Chthonian Nightmare
the back of a classic MtG card
the front side of Time Warp
the back of a classic MtG card
the front side of The Immortal Weapons
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  The Immortal Weapons in your graveyard.
  2.  Chthonian Nightmare and Time Warp in hand.

Notable Prerequisites

  1. You control a nontoken creature with mana value 1 or less.
  2. You have at least an energy counteran energy counter.

Mana Needed

  1. three generic manaone blue manaone blue mana the first turn, with five generic manaone blue manaone blue manaone black manaone black mana each extra turn available.

Steps

  1. Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. Cast Chthonian Nightmare by paying one generic manaone black mana.
  4. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get an energy counteran energy counteran energy counter.
  5. Activate Chthonian Nightmare by paying an energy counteran energy counteran energy counteran energy counteran energy counter, sacrificing a creature with mana value 1 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning The Immortal Weapons from your graveyard to the battlefield.
  6. When The Immortal Weapons enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
  7. Cast Chthonian Nightmare by paying one generic manaone black mana.
  8. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get an energy counteran energy counteran energy counter.
  9. Activate Chthonian Nightmare by paying at most an energy counter, sacrificing The Immortal Weapons, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 1 or less from your graveyard to the battlefield.
  10. Repeat.

Results

  1. Infinite turns.

Variants of this combo

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