Initial Card State
- All permanents on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness).
Easy Prerequisites
- An opponent cannot block and kill The Incredible Hulk.
Steps
- At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding ({R} magic symbol)
({R} magic symbol)
. - Holding priority, activate Pyrohemia by paying ({R} magic symbol)
, dealing 1 damage to each creature and player. - The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Notes
- If desired, you can use the remaining ({R} magic symbol)
to activate Pyrohemia more times and stack combat phases. You can also use that mana to put charge counters on Fire Nation Turret. As you repeat step 1 each time, The Incredible Hulk will gain another instance of firebending 2, which will trigger separately, adding an additional ({R} magic symbol)
({R} magic symbol)
each loop.
Results
- Near-infinite combat phases.
- Near-infinite damage to all players.
- Near-infinite +1/+1 counters on a creature.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).