Bruce Banner // The Incredible Hulk

Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero · one blue mana

the front side of Bruce Banner // The Incredible Hulk
the back side of Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk is part of 115 combos legal in Commander. Often combined with Goblin Bombardment and Blasting Station.

Bruce Bannerone blue mana
Legendary Creature — Human Scientist Hero

X generic manaX generic mana, tap this permanent: Draw X cards. Activate only as a sorcery.

two generic manaone red manaone red manaone green manaone green mana: Transform Bruce Banner. Activate only as a sorcery.

The Incredible Hulk
Legendary Creature — Gamma Berserker Hero

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

Mana value
1
Power/Toughness
1/1
Keywords
Reach, Enrage, Transform, Trample
Color identity
one green manaone blue manaone red mana

Frequently combined with

The cards that most often join Bruce Banner // The Incredible Hulk in its 100 most popular combos.

Roles in combos

Bruce Banner // The Incredible Hulk can stand in for these generic cards, so it also fits the combos that require them.

Combos with Bruce Banner // The Incredible Hulk

115 combos legal in Commander.

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Caltrops
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Legolas's Quick Reflexes
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat damage
Infinite combat phases

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Desert
Bear Umbra
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat phases
Infinite mana lands you control can produce
Infinite untap of lands you control

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Pyrohemia
Fire Nation Palace
Results in combo:
Near-infinite combat phases
Near-infinite damage to all players
Near-infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Pyrohemia
Enduring Vitality
Results in combo:
Near-infinite +1/+1 counters on a creature
Near-infinite combat phases
Near-infinite damage to all players

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Raging Regisaur
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Desert
Sword of Feast and Famine
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat phases
Infinite mana lands you control can produce
Infinite untap of lands you control

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Balduvian Trading Post
Bear Umbra
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite colorless mana
Infinite combat phases
Infinite mana lands you control can produce
Infinite red mana
Infinite untap of lands you control

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Desert
Pip-Boy 3000
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat phases
Infinite mana lands you control can produce
Infinite untap of lands you control

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Fire Whip
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Pyrohemia
Fire Nation Turret
Results in combo:
Near-infinite combat phases
Near-infinite damage to all players
Near-infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Viridian Longbow
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Hermetic Study
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Balduvian Trading Post
Sword of Feast and Famine
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite colorless mana
Infinite combat phases
Infinite mana lands you control can produce
Infinite red mana
Infinite untap of lands you control

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Walking Ballista
Fire Nation Palace
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat phases

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Power of Fire
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Balduvian Trading Post
Pip-Boy 3000
+1 other prerequisite
Results in combo:
Infinite +1/+1 counters on a creature
Infinite colorless mana
Infinite combat phases
Infinite mana lands you control can produce
Infinite red mana
Infinite untap of lands you control

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Psionic Gift
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Pyrohemia
Sozin's Comet
Results in combo:
Near-infinite combat phases
Near-infinite damage to all players
Near-infinite +1/+1 counters on a creature

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Arcane Teachings
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite +1/+1 counters on a creature
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