Initial Card State
- Damage Control Crew in your graveyard.
- Chthonian Nightmare and Walk the Aeons in hand.
Notable Prerequisites
- You control a nontoken creature with mana value 2 or less.
- You have at least ({E} magic symbol)
.
Mana Needed
- ({4} magic symbol)
({U} magic symbol)
({U} magic symbol)
the first turn, with ({6} magic symbol)
({U} magic symbol)
({U} magic symbol)
({B} magic symbol)
({B} magic symbol)
each extra turn available.
Steps
- Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
- Move to your next turn.
- Cast Chthonian Nightmare by paying ({1} magic symbol)
({B} magic symbol)
. - When Chthonian Nightmare enters the battlefield, it triggers, causing you to get ({E} magic symbol)
({E} magic symbol)
({E} magic symbol)
. - Activate Chthonian Nightmare by paying ({E} magic symbol)
({E} magic symbol)
({E} magic symbol)
({E} magic symbol)
, sacrificing a creature with mana value 2 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Damage Control Crew from your graveyard to the battlefield. - When Damage Control Crew enters the battlefield, it triggers, returning Walk the Aeons from your graveyard to your hand.
- Cast Chthonian Nightmare by paying ({1} magic symbol)
({B} magic symbol)
. - When Chthonian Nightmare enters the battlefield, it triggers, causing you to get ({E} magic symbol)
({E} magic symbol)
({E} magic symbol)
. - Activate Chthonian Nightmare by paying at most ({E} magic symbol)
({E} magic symbol)
, sacrificing Damage Control Crew, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield. - Repeat.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).