the front side of Chthonian Nightmare
the back of a classic MtG card
the front side of Walk the Aeons
the back of a classic MtG card
the front side of Damage Control Crew
the back of a classic MtG card

Color Identity: B, G, U

Initial Card State

  1.  Damage Control Crew in your graveyard.
  2.  Chthonian Nightmare and Walk the Aeons in hand.

Notable Prerequisites

  1. You control a nontoken creature with mana value 2 or less.
  2. You have at least an energy counter.

Mana Needed

  1. four generic manaone blue manaone blue mana the first turn, with six generic manaone blue manaone blue manaone black manaone black mana each extra turn available.

Steps

  1. Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. Cast Chthonian Nightmare by paying one generic manaone black mana.
  4. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get an energy counteran energy counteran energy counter.
  5. Activate Chthonian Nightmare by paying an energy counteran energy counteran energy counteran energy counter, sacrificing a creature with mana value 2 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Damage Control Crew from your graveyard to the battlefield.
  6. When Damage Control Crew enters the battlefield, it triggers, returning Walk the Aeons from your graveyard to your hand.
  7. Cast Chthonian Nightmare by paying one generic manaone black mana.
  8. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get an energy counteran energy counteran energy counter.
  9. Activate Chthonian Nightmare by paying at most an energy counteran energy counter, sacrificing Damage Control Crew, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield.
  10. Repeat.

Results

  1. Infinite turns.

Variants of this combo

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