
Sorcery ·
Venture Forth is part of 24 combos legal in Commander. Often combined with The Tenth Doctor and Mana Echoes.
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—
The cards that most often join Venture Forth across all of its 24 combos.
Venture Forth can stand in for these generic cards, so it also fits the combos that require them.
24 combos legal in Commander.
Color Identity: G, U
Color Identity: G, U
Color Identity: G, U
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R
Color Identity: G, U, R