
Creature — Merfolk Wizard ·
Wanderwine Prophets is part of 15 combos legal in Commander. Often combined with Inalla, Archmage Ritualist and Benthicore.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
The cards that most often join Wanderwine Prophets across all of its 15 combos.
Wanderwine Prophets can stand in for these generic cards, so it also fits the combos that require them.
15 combos legal in Commander.
Color Identity: U
Color Identity: W, U
Color Identity: U, B, R
Color Identity: U, B, R
Color Identity: U, R
Color Identity: U
Color Identity: U, B, R
Color Identity: U
Color Identity: U
Color Identity: G, U
Color Identity: U
Color Identity: U
Color Identity: W, U
Color Identity: W, U
Color Identity: U, B, R