Color Identity: U, R

Prerequisites

  1.  
    Molten Echoes
    Molten Echoes
    on the battlefield.
  2.  
    Wanderwine Prophets
    Wanderwine Prophets
    in hand.
  3. "Wizard" or "Merfolk" chosen with
    Molten Echoes
    Molten Echoes
    .
  4. An opponent cannot block your creature.
  5. ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Wanderwine Prophets
    Wanderwine Prophets
    by paying ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Wanderwine Prophets
    Wanderwine Prophets
    's Champion a Merfolk ability and
    Molten Echoes
    Molten Echoes
    's ability trigger.
  3. Resolve
    Molten Echoes
    Molten Echoes
    's ability, creating a token copy of
    Wanderwine Prophets
    Wanderwine Prophets
    with haste.
  4. The token
    Wanderwine Prophets
    Wanderwine Prophets
    triggers, exiling the original
    Wanderwine Prophets
    Wanderwine Prophets
    until the token leaves the battlefield.
  5. Resolve the remaining Champion a Merfolk ability, declining to exile anything.
  6. Deal combat damage to an opponent with the token
    Wanderwine Prophets
    Wanderwine Prophets
    .
  7. The token
    Wanderwine Prophets
    Wanderwine Prophets
    triggers, allowing you to sacrifice it to take an extra turn.
  8. The token's Champion a Merfolk ability returns the original
    Wanderwine Prophets
    Wanderwine Prophets
    from exile to the battlefield.
  9. Repeat steps 2 through 5 one additional time.
  10. At the beginning of your end step, exile the new token copy of
    Wanderwine Prophets
    Wanderwine Prophets
    .
  11. The token's Champion a Merfolk ability returns the original
    Wanderwine Prophets
    Wanderwine Prophets
    from exile to the battlefield.
  12. Repeat steps 2 through 5 one additional time.
  13. Repeat from step 6 each turn.

Results

  1. Infinite turns.

Metadata

  1. In 531 decks according to EDHREC.
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