Color Identity: W, U


Initial Card State
- All permanents on the battlefield.
Notable Prerequisites
- Wanderwine Prophets does not have summoning sickness and cannot be blocked and killed by an opponent.
- You control at least one additional Merfolk.
Steps
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
- At the beggining of the end step, Soulherder's second ability triggers, blinking Benthicore.
- Soulherder's first ability triggers, putting a +1/+1 counter on it.
- Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
- Repeat.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).