Color Identity: W, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Wanderwine Prophets
    Wanderwine Prophets
    does not have summoning sickness and cannot be blocked and killed by an opponent.
  3. You control at least one additional Merfolk.

Steps

  1. Deal combat damage to an opponent using
    Wanderwine Prophets
    Wanderwine Prophets
    .
  2. Wanderwine Prophets
    Wanderwine Prophets
    triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
  3. At the beggining of the end step,
    Soulherder
    Soulherder
    's second ability triggers, blinking
    Benthicore
    Benthicore
    .
  4. Soulherder
    Soulherder
    's first ability triggers, putting a +1/+1 counter on it.
  5. Benthicore
    Benthicore
    enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
  6. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
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