Devilish Valet

Creature — Devil Warrior · two generic manaone red mana

the front side of Devilish Valet
the back of a classic MtG card

Devilish Valet is part of 14 combos legal in Commander. Often combined with Mayael's Aria and Avenger of Zendikar.

Devilish Valettwo generic manaone red mana
Creature — Devil Warrior

Trample, haste

Alliance — Whenever another creature you control enters, double this creature's power until end of turn.

Mana value
3
Power/Toughness
1/3
Keywords
Alliance, Haste, Trample, Double
Color identity
one red mana

Frequently combined with

The cards that most often join Devilish Valet across all of its 14 combos.

Roles in combos

Devilish Valet can stand in for these generic cards, so it also fits the combos that require them.

Combos with Devilish Valet

14 combos legal in Commander.

Color Identity: R, G, W

Cards in combo:
Mayael's Aria
Devilish Valet
Secure the Wastes
Results in combo:
Win the game

Color Identity: R, G, W

Cards in combo:
Mayael's Aria
Devilish Valet
March of the Multitudes
Results in combo:
Win the game

Color Identity: R, G, W

Cards in combo:
Mayael's Aria
Devilish Valet
Grand Crescendo
Results in combo:
Win the game

Color Identity: R, G, W

Cards in combo:
Mayael's Aria
Devilish Valet
Aura Mutation
+1 other prerequisite
Results in combo:
Win the game

Color Identity: R, G, W

Cards in combo:
Mayael's Aria
Devilish Valet
White Sun's Zenith
Results in combo:
Win the game

Color Identity: R, G, W

Cards in combo:
Mayael's Aria
Devilish Valet
Call the Coppercoats
+1 other prerequisite
Results in combo:
Win the game

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Mayael's Aria
Phylath, World Sculptor
Vivien, Champion of the Wilds
+1 other prerequisite
Results in combo:
Near-infinite power for a creature until end of turn
Win the game at the beginning of your next upkeep

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Mayael's Aria
Avenger of Zendikar
Vivien, Champion of the Wilds
+1 other prerequisite
Results in combo:
Near-infinite power for a creature until end of turn
Win the game at the beginning of your next upkeep

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Mayael's Aria
Avenger of Zendikar
Emergence Zone
+1 other prerequisite
Results in combo:
Near-infinite power for a creature until end of turn
Win the game at the beginning of your next upkeep

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Mayael's Aria
Avenger of Zendikar
Vedalken Orrery
+1 other prerequisite
Results in combo:
Near-infinite power for a creature until end of turn
Win the game at the beginning of your next upkeep

Color Identity: U, R

Cards in combo:
Devilish Valet
Pemmin's Aura
Elemental Mastery
+2 other prerequisites
Results in combo:
Near-infinite creature tokens with haste
Near-infinite creature ETB
Near-infinite power for a creature until end of turn

Color Identity: U, R

Cards in combo:
Devilish Valet
Freed from the Real
Elemental Mastery
+2 other prerequisites
Results in combo:
Near-infinite creature tokens with haste
Near-infinite creature ETB
Near-infinite power for a creature until end of turn

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Mayael's Aria
Phylath, World Sculptor
Emergence Zone
+1 other prerequisite
Results in combo:
Near-infinite power for a creature until end of turn
Win the game at the beginning of your next upkeep

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Mayael's Aria
Phylath, World Sculptor
Vedalken Orrery
+1 other prerequisite
Results in combo:
Near-infinite power for a creature until end of turn
Win the game at the beginning of your next upkeep
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