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Blood Funnel | Memory Crystal | Searing Touch
(and two other cards)
Color Identity: B, R
Cards
Blood Funnel
Memory Crystal
Searing Touch
Sedgemoor Witch
Electro, Assaulting Battery
Initial Card State
Searing Touch
in hand.
All permanents on the battlefield.
Mana Needed
({R} magic symbol)
available.
Steps
Cast
Searing Touch
with buyback by paying
({R} magic symbol)
.
Electro
,
Blood Funnel
and
Sedgemoor Witch
trigger.
Resolve the
Electro
trigger, adding
({R} magic symbol)
.
Resolve the
Sedgemoor Witch
trigger, creating a 1/1 Pest creature token.
Resolve the
Blood Funnel
trigger, causing you to sacrifice the Pest.
When the Pest dies, it triggers, causing you to gain 1 life.
Resolve the
Searing Touch
spell.
Repeat.
Results
Infinite LTB.
Infinite ETB.
Infinite sacrifice triggers.
Infinite death triggers.
Infinite damage.
Infinite lifegain triggers.
Infinite lifegain.
Infinite storm count.
Infinite magecraft triggers.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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