({20} magic symbol) minus ({1} magic symbol) for each creature and artifact you control each turn available available.
Steps
Activate
Avatar Kuruk by paying ({20} magic symbol) minus ({1} magic symbol) for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
At the beginning of your end step,
Conjurer's Closet triggers, blinking
Avatar Kuruk and causing it to return to the battlefield as
The Legend of Kuruk with two lore counters on it due to
Doubling Season.
The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
Move to your next turn. At the beginning of your precombat main phase.
The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as