

Enchantment — Saga // Legendary Creature — Avatar ·
The Legend of Kuruk // Avatar Kuruk is part of 272 combos legal in Commander. Often combined with Spark Double and Sakashima of a Thousand Faces.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend : Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
. Activate each exhaust ability only once.)
The cards that most often join The Legend of Kuruk // Avatar Kuruk in its 100 most popular combos.
The Legend of Kuruk // Avatar Kuruk can stand in for these generic cards, so it also fits the combos that require them.
What The Legend of Kuruk // Avatar Kuruk provides to the combos it is part of.
272 combos legal in Commander.
Color Identity: W, U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: W, U
Color Identity: U
Color Identity: U
Color Identity: G, W, U
Color Identity: W, U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: G, U