Color Identity: W, U


Initial Card State
- All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk, Fortune without summoning sickness, and Sakashima the Impostor as a copy of Avatar Kuruk).
Notable Prerequisites
- An opponent cannot block and kill Fortune.
Mana Needed
- ({20} magic symbol)
minus ({1} magic symbol)
for each creature and artifact you control each turn available.
Steps
- Activate Sakashima using Avatar Kuruk's ability by paying ({20} magic symbol)
minus ({1} magic symbol)
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. - Activate Fortune's saddle ability by tapping Sakashima, causing Fortune to become saddled until end of turn.
- Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Sakashima. Choose to have Sakashima enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).