Color Identity: W, U

Prerequisites

  1.  
    Chronomantic Escape
    Chronomantic Escape
    in hand.
  2.  
    Sphinx of the Second Sun
    Sphinx of the Second Sun
    and
    Sakashima the Impostor
    Sakashima the Impostor
    on the battlefield.
  3. ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Chronomantic Escape
    Chronomantic Escape
    by paying ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  , causing creatures to be unable to attack you until your next turn, and exiling
    Chronomantic Escape
    Chronomantic Escape
    with three time counters on it.
  2. At the beginning of your postcombat main phase,
    Sphinx of the Second Sun
    Sphinx of the Second Sun
    and
    Sakashima the Impostor
    Sakashima the Impostor
    each trigger, causing you to get two additional beginning phases after this phase.
  3. Move to your first additional beginning phase.
  4. At the beginning of your upkeep,
    Chronomantic Escape
    Chronomantic Escape
    triggers, removing a time counter from itself.
  5. Repeat from step 3 one additional time.
  6. At the beginning of your next upkeep,
    Chronomantic Escape
    Chronomantic Escape
    triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
  7. Resolve
    Chronomantic Escape
    Chronomantic Escape
    , causing creatures to be unable to attack you until your next turn, and exiling
    Chronomantic Escape
    Chronomantic Escape
    with three time counters on it.
  8. Repeat from step 2.

Results

  1. Creatures cannot attack you.

Metadata

  1. In 39 decks according to EDHREC.

Variants of this combo

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