Color Identity: W, U

Prerequisites

  1.  
    Chronomantic Escape
    Chronomantic Escape
    in hand.
  2.  
    Sphinx of the Second Sun
    Sphinx of the Second Sun
    and
    Synth Infiltrator
    Synth Infiltrator
    on the battlefield.
  3. Synth Infiltrator
    Synth Infiltrator
    is a copy of
    Sphinx of the Second Sun
    Sphinx of the Second Sun
    .
  4. ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Chronomantic Escape
    Chronomantic Escape
    by paying ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  , causing creatures to be unable to attack you until your next turn, and putting
    Chronomantic Escape
    Chronomantic Escape
    into exile with three time counters on it.
  2. At the beginning of your postcombat main phase, both copies of
    Sphinx of the Second Sun
    Sphinx of the Second Sun
    trigger, causing you to get two additional beginning phases after this phase.
  3. Move to your first additional beginning phase.
  4. At the beginning of your upkeep,
    Chronomantic Escape
    Chronomantic Escape
    triggers, removing a time counter from itself.
  5. Repeat from step 3 one additional time.
  6. At the beginning of your next upkeep,
    Chronomantic Escape
    Chronomantic Escape
    triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
  7. Resolve
    Chronomantic Escape
    Chronomantic Escape
    , causing creatures to be unable to attack you until your next turn, and putting
    Chronomantic Escape
    Chronomantic Escape
    into exile with three time counters on it.
  8. Repeat from step 2.

Results

  1. Creatures cannot attack you.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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