the front side of Chronomantic Escape
the back of a classic MtG card
the front side of Sphinx of the Second Sun
the back of a classic MtG card
the front side of Stunt Double
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  Chronomantic Escape in hand.
  2.  Sphinx of the Second Sun and Stunt Double on the battlefield.

Mana Needed

  1. ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast Chronomantic Escape by paying ({4} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  , causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  2. At the beginning of your postcombat main phase, Sphinx of the Second Sun and Stunt Double each trigger, causing you to get two additional beginning phases after this phase.
  3. Move to your first additional beginning phase.
  4. At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
  5. Repeat from step 3 one additional time.
  6. At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
  7. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  8. Repeat from step 2.

Results

  1. Creatures cannot attack you.

Metadata

  1. In 2 decks according to EDHREC.

Variants of this combo

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