Initial Card State
- All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk and Fortune without summoning sickness).
Notable Prerequisites
- Innkeeper's Talent is level 3.
- An opponent cannot block and kill Fortune.
Mana Needed
- ({20} magic symbol)
minus ({1} magic symbol)
for each creature and artifact you control each turn available available.
Steps
- Activate Avatar Kuruk by paying ({20} magic symbol)
minus ({1} magic symbol)
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. - Activate Fortune's saddle ability by tapping Avatar Kuruk, causing Fortune to become saddled until end of turn.
- Declare Fortune as an attacker. At the end of combat, Fortune triggers, blinking it and Avatar Kuruk and causing Avatar Kuruk to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Pir.
- The Legend of Kuruk's first and second chapter abilities trigger and Fortune trigger.
- Resolve the Fortune trigger, causing you to scry 2.
- Resolve the Legend of Kuruk triggers, causing you to scry 2, draw a card, scry 2 and draw another card.
- Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Repeat.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).