({5} magic symbol) ({U} magic symbol) each turn available.
Steps
Activate Cormela by paying ({1} magic symbol) and tapping it, adding ({U} magic symbol) ({B} magic symbol) ({R} magic symbol) that can only be spent to cast instant or sorcery spells.
Cast Time Warp by paying ({3} magic symbol) ({U} magic symbol) ({U} magic symbol) , causing you to take an extra turn after this one.
Cast Saw in Half by paying ({2} magic symbol) ({B} magic symbol) , destroying Cormela and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
Put one Cormela token into your graveyard due to the legend rule.
When the original Cormela and the token Cormela die, their abilities trigger, returning Time Warp and Saw in Half from your graveyard to your hand.