Color Identity: B, R

Prerequisites

  1.  All permanents on the battlefield.
  2. An opponent has lost life this turn.
  3. ({1} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({1} magic symbol)  ({B} magic symbol)  .
  2. When
    Chthonian Nightmare
    Chthonian Nightmare
    enters the battlefield, it triggers, causing you to get ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  .
  3. Activate
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  , sacrificing
    Flamecache Gecko
    Flamecache Gecko
    and returning
    Chthonian Nightmare
    Chthonian Nightmare
    from the battlefield to your hand, returning
    Activated Sleeper
    Activated Sleeper
    from your graveyard to the battlefield as a copy of
    Flamecache Gecko
    Flamecache Gecko
    .
  4. When
    Activated Sleeper
    Activated Sleeper
    enters the battlefield, it triggers, adding ({B} magic symbol)  ({R} magic symbol)  .
  5. Cast
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({1} magic symbol)  ({B} magic symbol)  .
  6. When
    Chthonian Nightmare
    Chthonian Nightmare
    enters the battlefield, it triggers, causing you to get ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  .
  7. Activate
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({E} magic symbol)  ({E} magic symbol)  , sacrificing
    Activated Sleeper
    Activated Sleeper
    and returning
    Chthonian Nightmare
    Chthonian Nightmare
    from the battlefield to your hand, returning
    Flamecache Gecko
    Flamecache Gecko
    from your graveyard to the battlefield.
  8. When
    Flamecache Gecko
    Flamecache Gecko
    enters the battlefield, it triggers, adding ({B} magic symbol)  ({R} magic symbol)  .
  9. Repeat.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite sacrifice triggers.
  4. Infinite death triggers.
  5. Infinite storm count.
  6. Infinite self-discard triggers.
  7. Infinite draw triggers.
  8. Infinite rummaging.
  9. Infinite energy counters.

Metadata

  1. In 4 decks according to EDHREC.

Variants of this combo

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