the front side of Idris, Soul of the TARDIS
the back of a classic MtG card
the front side of Psychic Battle
the back of a classic MtG card
the front side of Cephalid Illusionist
the back of a classic MtG card
the front side of Liquimetal Torque
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.   
    Idris, Soul of the TARDIS
    Idris
    in hand or in the command zone.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. The top card of your library has a higher mana value than the top cards of each opponent's library.
  2. You have a way to choose one or more targets, as well as additional legal targets for that spell or ability.

Mana Needed

  1. ({1} magic symbol)  ({U} magic symbol)  ({R} magic symbol)   plus enough mana to pay for commander tax if applicable available.

Steps

  1. Activate
    Liquimetal Torque
    Liquimetal Torque
    by tapping it, causing
    Psychic Battle
    Psychic Battle
    to become an artifact.
  2. Cast
    Idris, Soul of the TARDIS
    Idris
    either from your hand or from the command zone by paying ({1} magic symbol)  ({U} magic symbol)  ({R} magic symbol)   plus commander tax, if applicable.
  3. When
    Idris, Soul of the TARDIS
    Idris
    enters the battlefield, it triggers, exiling
    Psychic Battle
    Psychic Battle
    until
    Idris, Soul of the TARDIS
    Idris
    leaves the battlefield.
  4. Choose any number of targets by any method.
  5. Idris, Soul of the TARDIS
    Idris
    triggers, causing each player to reveal the top card of their library and changing the target(s) of the spell or ability to
    Cephalid Illusionist
    Cephalid Illusionist
    .
  6. Cephalid Illusionist
    Cephalid Illusionist
    and
    Idris, Soul of the TARDIS
    Idris
    trigger.
  7. Resolve the
    Cephalid Illusionist
    Cephalid Illusionist
    trigger, causing you to mill three cards.
  8. Resolve the
    Idris, Soul of the TARDIS
    Idris
    trigger, causing each player to reveal the top card of their library and changing the target(s) of the spell or ability to any other target.
  9. Repeat from step 5.

Results

  1. Infinite self-mill.

Variants of this combo

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