the front side of Bruce Banner // The Incredible Hulk
the back side of Bruce Banner // The Incredible Hulk
the front side of Pyrohemia
the back of a classic MtG card
the front side of Sozin's Comet
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.   Sozin's Comet in hand or in exile (was foretold on a previous turn).
  2.  Bruce Banner // The Incredible Hulk and Pyrohemia on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness).

Easy Prerequisites

  1. An opponent cannot block and kill The Incredible Hulk.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   at most available.

Steps

  1. Cast Sozin's Comet from your hand by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   or from exile for its foretell cost by paying ({2} magic symbol)  ({R} magic symbol)  , giving each creature you control firebending 5 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  3. Holding priority, activate Pyrohemia by paying ({R} magic symbol)  , dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.

Notes

  1. If desired, you can use the remaining ({R} magic symbol)   to activate Pyrohemia more times and stack combat phases.

Results

  1. Near-infinite combat phases.
  2. Near-infinite damage to all players.
  3. Near-infinite +1/+1 counters on a creature.

Metadata

  1. In 0 decks according to EDHREC.
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