the front side of Charnelhoard Wurm
the back of a classic MtG card
the front side of Time Warp
the back of a classic MtG card

Color Identity: U, B, R, G

Initial Card State

  1.  Time Warp in hand.
  2.  Charnelhoard Wurm on the battlefield.

Notable Prerequisites

  1. Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent.

Mana Needed

  1. ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Cast Time Warp by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Charnelhoard Wurm.
  3. Charnelhoard Wurm triggers, returning Time Warp to your hand from your graveyard.
  4. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 8 decks according to EDHREC.
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