Initial Card State
- All permanents on the battlefield.
Notable Prerequisites
- Gray Merchant in your graveyard.Araumi does not have summoning sickness.
- You have at least three opponents.
- You have at least three additional cards in your graveyard.
Mana Needed
- ({3} magic symbol)
({B} magic symbol)
({B} magic symbol)
available.
Steps
- Activate Araumi by tapping it and exiling three cards from your graveyard, giving Gray Merchant encore until end of turn.
- Activate Gray Merchant's encore ability by paying ({3} magic symbol)
({B} magic symbol)
({B} magic symbol)
and exiling it from your graveyard, creating at least three token copies of it with haste. - The Gray Merchants enter the battlefield, triggering their abilities twice each.
- Resolve the first Gray Merchant ability, causing each opponent to lose at least 8 life and you to gain at least 8 life.
- Repeat step 4 for each remaining Gray Merchant trigger.
Results
- Near-infinite lifegain.
- Near-infinite lifegain triggers.
- Near-infinite lifeloss.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).