Color Identity: B, R


Initial Card State
- Fury Storm in hand.
- Sedgemoor Witch on the battlefield.
Notable Prerequisites
- You have cast your commander from your command zone this game.
- An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Mana Needed
- ({2} magic symbol)
({R} magic symbol)
({R} magic symbol)
available.
Steps
- Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
- Sedgemoor Witch triggers, creating a Pest creature token.
- Cast Fury Storm targeting the instant or sorcery spell.
- Sedgemoor Witch triggers, creating a Pest creature token.
- Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
- Sedgemoor Witch triggers for each copy, creating a Pest creature token each time.
- Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
- Sedgemoor Witch triggers, creating a Pest creature token.
- Repeat from step 7.
Results
- Infinite creature tokens.
- Infinite magecraft triggers.
Bracket Tag
This combo has been estimated to be Spicy (Bracket 3-4+).