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Fury Storm | Sedgemoor Witch
Color Identity: B, R
Cards
Fury Storm
Sedgemoor Witch
Initial Card State
Fury Storm
in hand.
Sedgemoor Witch
on the battlefield.
Notable Prerequisites
You have cast your commander from your command zone this game.
An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
Mana Needed
({2} magic symbol)
({R} magic symbol)
({R} magic symbol)
available.
Steps
Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
Sedgemoor Witch
triggers, creating a Pest creature token.
Cast
Fury Storm
targeting the instant or sorcery spell.
Sedgemoor Witch
triggers, creating a Pest creature token.
Fury Storm
triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of
Fury Storm
as the target.
Sedgemoor Witch
triggers for each copy, creating a Pest creature token each time.
Resolve a
Fury Storm
copy, copying
Fury Storm
and choosing the original
Fury Storm
as the target.
Sedgemoor Witch
triggers, creating a Pest creature token.
Repeat from step 7.
Results
Infinite creature tokens.
Infinite magecraft triggers.
Metadata
In 2320 decks according to EDHREC.