the front side of Phantom Steed
the back of a classic MtG card
the front side of Archaeomancer
the back of a classic MtG card
the front side of Time Warp
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Time Warp in hand.
  2.  Phantom Steed on the battlefield.
  3.  Archaeomancer in exile.

Easy Prerequisites

  1. Archaeomancer is exiled by Phantom Steed.

Notable Prerequisites

  1. An opponent cannot block and kill Phantom Steed.

Mana Needed

  1. three generic manaone blue manaone blue mana each turn available.

Steps

  1. Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  2. Declare Phantom Steed as an attacker. It triggers, creating a token copy of Archaeomancer that's tapped and attacking.
  3. When the Archaeomancer token enters, it triggers, returning Time Warp from your graveyard to your hand.
  4. Repeat each turn.

Results

  1. Infinite turns.

Variants of this combo

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