the front side of Isochron Scepter
the back of a classic MtG card
the front side of Rise and Shine
the back of a classic MtG card
the front side of Energy Arc
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  Rise and Shine in hand.
  2.  Isochron Scepter on the battlefield.
  3.  Energy Arc in exile.

Easy Prerequisites

  1. Energy Arc is exiled by Isochron Scepter.
  2. Isochron Scepter doesn't have summoning sickness.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Animate Isochron Scepter using Rise and Shine.
  2. Activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  3. Activate Isochron Scepter by paying ({2} magic symbol)   and tapping it, casting a copy of Energy Arc without paying its mana cost.
  4. Resolve Energy Arc, untapping all creatures you control.
  5. Repeat from step 2.

Results

  1. Infinite magecraft triggers.
  2. Infinite mana creatures you control can produce.
  3. Infinite storm count.
  4. Infinite untap of creatures you control.

Metadata

  1. In 7 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



Variants of this combo

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