
Sorcery ·
Rise and Shine is part of 65 combos legal in Commander. Often combined with Voltaic Construct and Ashaya, Soul of the Wild.
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The cards that most often join Rise and Shine across all of its 65 combos.
Rise and Shine can stand in for these generic cards, so it also fits the combos that require them.
What Rise and Shine provides to the combos it is part of.
65 combos legal in Commander.
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: U
Color Identity: G, U