the front side of Marwyn, the Nurturer
the back of a classic MtG card
the front side of Eternal Witness
the back of a classic MtG card
the front side of Temur Sabertooth
the back of a classic MtG card
the front side of Mobilize
the back of a classic MtG card

Color Identity: G

Initial Card State

  1.  Mobilize in hand.
  2.  All permanents on the battlefield.

Notable Prerequisites

  1. Marwyn does not have summoning sickness.
  2. Marwyn has a power of at least seven.

Steps

  1. Activate Marwyn by tapping it, adding at least seven one green mana.
  2. Cast Mobilize by paying one green mana, untapping all creatures you control.
  3. Activate Temur Sabertooth by paying one generic manaone green mana, returning Eternal Witness from the battlefield to your hand.
  4. Cast Eternal Witness by paying one generic manaone green manaone green mana.
  5. Eternal Witness enters the battlefield, returning Mobilize from your graveyard to your hand.
  6. Repeat.

Results

  1. Infinite blinking of some creatures.
  2. Infinite creature ETB.
  3. Infinite green mana.
  4. Infinite creature LTB.
  5. Infinite magecraft triggers.
  6. Infinite mana creatures you control can produce.
  7. Infinite storm count.
  8. Infinite untap of creatures you control.
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