
Sorcery ·
Mobilize is part of 7 combos legal in Commander. Often combined with Charnelhoard Wurm and Eternal Witness.
Untap all creatures you control.
The cards that most often join Mobilize across all of its 7 combos.
Mobilize can stand in for these generic cards, so it also fits the combos that require them.
What Mobilize provides to the combos it is part of.
7 combos legal in Commander.
Color Identity: G
Color Identity: G
Color Identity: G, U
Color Identity: G
Color Identity: B, R, G
Color Identity: B, R, G
Color Identity: B, R, G