Mobilize

Sorcery · one green mana

the front side of Mobilize
the back of a classic MtG card

Mobilize is part of 7 combos legal in Commander. Often combined with Charnelhoard Wurm and Eternal Witness.

Mobilizeone green mana
Sorcery

Untap all creatures you control.

Mana value
1
Color identity
one green mana

Frequently combined with

The cards that most often join Mobilize across all of its 7 combos.

Roles in combos

Mobilize can stand in for these generic cards, so it also fits the combos that require them.

What Mobilize provides to the combos it is part of.

  • Instant / Sorcery with "Untap all creatures"

Combos with Mobilize

7 combos legal in Commander.

Color Identity: G

Cards in combo:
Marwyn, the Nurturer
Eternal Witness
Temur Sabertooth
Mobilize
+2 other prerequisites
Results in combo:
Infinite blinking of some creatures
Infinite creature ETB
Infinite green mana
Infinite creature LTB
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: G

Cards in combo:
Eternal Witness
Kogla, the Titan Ape
Mobilize
Results in combo:
Infinite colored mana
Infinite colorless mana
Infinite creature ETB
Infinite creature LTB
Infinite storm count
Infinite untap of creatures you control

Color Identity: G, U

Cards in combo:
Kitsa, Otterball Elite
Mobilize
+3 other prerequisites
Results in combo:
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers

Color Identity: G

Cards in combo:
Marwyn, the Nurturer
Timeless Witness
Temur Sabertooth
Mobilize
+2 other prerequisites
Results in combo:
Infinite blinking of some creatures
Infinite creature ETB
Infinite green mana
Infinite creature LTB
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: B, R, G

Cards in combo:
Charnelhoard Wurm
Mobilize
Burning Anger
+3 other prerequisites
Results in combo:
Infinite damage
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: B, R, G

Cards in combo:
Charnelhoard Wurm
Mobilize
Heavy Arbalest
+3 other prerequisites
Results in combo:
Infinite damage
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: B, R, G

Cards in combo:
Charnelhoard Wurm
Mobilize
Viridian Longbow
+3 other prerequisites
Results in combo:
Infinite damage
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control
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