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Molten Echoes | Wanderwine Prophets
Color Identity: U, R
Cards
Molten Echoes
Wanderwine Prophets
Prerequisites
Wanderwine Prophets
in hand.
Molten Echoes
on the battlefield.
"Wizard" or "Merfolk" chosen with
Molten Echoes
.
An opponent cannot block your creature.
({4} magic symbol)
({U} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Wanderwine Prophets
by paying
({4} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Wanderwine Prophets
's Champion a Merfolk ability and
Molten Echoes
's ability trigger.
Resolve
Molten Echoes
's ability, creating a token copy of
Wanderwine Prophets
with haste.
The token
Wanderwine Prophets
triggers, exiling the original
Wanderwine Prophets
until the token leaves the battlefield.
Resolve the remaining Champion a Merfolk ability, declining to exile anything.
Deal combat damage to an opponent with the token
Wanderwine Prophets
.
The token
Wanderwine Prophets
triggers, allowing you to sacrifice it to take an extra turn.
The token's Champion a Merfolk ability returns the original
Wanderwine Prophets
from exile to the battlefield.
Repeat steps 2 through 5 one additional time.
At the beginning of your end step, exile the new token copy of
Wanderwine Prophets
.
The token's Champion a Merfolk ability returns the original
Wanderwine Prophets
from exile to the battlefield.
Repeat steps 2 through 5 one additional time.
Repeat from step 6 each turn.
Results
Infinite turns.
Infinite LTB.
Infinite ETB.
Metadata
In 482 decks according to EDHREC.
Variants of this combo
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