Color Identity: G, W

Prerequisites

  1.  All permanents on the battlefield.
  2. Scuttlemutt
    Scuttlemutt
    and
    Bloom Tender
    Bloom Tender
    do not have summoning sickness.

Steps

  1. Activate
    Scuttlemutt
    Scuttlemutt
    's second ability by tapping it, making any creature you control all colors until end of turn.
  2. Activate
    Bloom Tender
    Bloom Tender
    by tapping it, adding ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  .
  3. Activate
    Seedcradle Witch
    Seedcradle Witch
    by paying ({2} magic symbol)  ({W} magic symbol)  ({G} magic symbol)  , giving
    Bloom Tender
    Bloom Tender
    +3/+3 until end of turn and untapping it.
  4. Repeat from step 2.

Results

  1. Infinite black mana.
  2. Infinite blue mana.
  3. Infinitely large
    Bloom Tender
    Bloom Tender
    until end of turn.
  4. Infinite red mana.

Metadata

  1. In 1 deck according to EDHREC.
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