Scuttlemutt

Artifact Creature — Scarecrow · three generic mana

the front side of Scuttlemutt
the back of a classic MtG card

Scuttlemutt is part of 5 combos legal in Commander. Often combined with Seedcradle Witch and Kiki-Jiki, Mirror Breaker.

Scuttlemuttthree generic mana
Artifact Creature — Scarecrow

tap this permanent: Add one mana of any color.

tap this permanent: Target creature becomes the color or colors of your choice until end of turn.

Mana value
3
Power/Toughness
2/2
Produces
one white manaone blue manaone black manaone red manaone green mana
Color identity
one colorless mana

Frequently combined with

The cards that most often join Scuttlemutt across all of its 5 combos.

Roles in combos

Scuttlemutt can stand in for these generic cards, so it also fits the combos that require them.

Combos with Scuttlemutt

5 combos legal in Commander.

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