Angel of Destiny does not have summoning sickness.
Notable Prerequisites
Angel of Destiny must exist on the battlefield as a token.
You control three other tokens that do not have summoning sickness.
Opponents cannot block flying creatures you control.
Steps
At the beginning of combat on your turn,
Brudiclad triggers, creating a 2/1 blue Phyrexian Myr artifact creature token and then causing each other token you control to become a copy of your token
Angel of Destiny indefinitely.
Declare all your
Angels as attackers, sending at least one
Angel at each opponent.
When first strike damage is dealt, each
Angel of Destiny you control triggers for each creature that dealt damage.
Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of
Angels you control) and you to gain life equal to that combined total.
Repeat steps 4-5 for the normal damage step.
At the beginning of your end step, since your life total is at least 45, each
Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Results
Each opponent loses the game.
Metadata
Bracket tag
SpicyBracket 3-4+
Probably 3 or 4, but hard to classify
1
2
3
4
5
1 · Exhibition5 · cEDH
Bracket tags are estimated from the cards and results of each combo, as a guideline rather than a strict classification.