the front side of Inalla, Archmage Ritualist
the back of a classic MtG card
the front side of Wanderwine Prophets
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  Wanderwine Prophets in hand.
  2.   Inalla on the battlefield or in the command zone.

Notable Prerequisites

  1. Opponents are unable to block Wanderwine prophets.

Mana Needed

  1. ({7} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast Wanderwine Prophets by paying ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Wanderwine Prophets enters the battlefield, triggering Inalla and Wanderwine Prophets.
  3. Resolve Inalla's trigger, causing you to pay ({1} magic symbol)   to create a token copy of Wanderwine Prophets.
  4. Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets.
  5. Resolve the Wanderwine Prophets trigger, does nothing.
  6. Move to combat.
  7. Declare token copy of Wanderwine Prophets as attacker.
  8. Deal combat damage with Wanderwine Prophets.
  9. Token copy of Wanderwine Prophets triggers, causing you to sacrifice itself and take an extra turn after this one.
  10. Token copy of Wanderwine Prophets leaves the battlefield, returning Wanderwine Prophets to the battlefield from exile.
  11. Repeat step 2 to 5.
  12. Move to your next turn.
  13. Repeat from step 6.

Results

  1. Infinite combat damage to opponents.
  2. Infinite turns.

Metadata

  1. In 1058 decks according to EDHREC.
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