the front side of Inalla, Archmage Ritualist
the back of a classic MtG card
the front side of Wanderwine Prophets
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  
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    Wanderwine Prophets
    in hand.
  2.   
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    Inalla
    on the battlefield or in the command zone.

Notable Prerequisites

  1. Opponents are unable to block Wanderwine prophets.

Mana Needed

  1. ({7} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
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    Wanderwine Prophets
    by paying ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Card Back
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    Wanderwine Prophets
    enters the battlefield, triggering
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    Inalla
    and
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    Wanderwine Prophets
    .
  3. Resolve
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    Inalla
    's trigger, causing you to pay ({1} magic symbol)   to create a token copy of
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    Wanderwine Prophets
    .
  4. Token copy of
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    Wanderwine Prophets
    enters the battlefield, championing original
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    Wanderwine Prophets
    .
  5. Resolve the
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    Wanderwine Prophets
    trigger, does nothing.
  6. Move to combat.
  7. Declare token copy of
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    Wanderwine Prophets
    as attacker.
  8. Deal combat damage with
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    Wanderwine Prophets
    .
  9. Token copy of
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    Wanderwine Prophets
    triggers, causing you to sacrifice itself and take an extra turn after this one.
  10. Token copy of
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    Wanderwine Prophets
    leaves the battlefield, returning
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    Wanderwine Prophets
    to the battlefield from exile.
  11. Repeat step 2 to 5.
  12. Move to your next turn.
  13. Repeat from step 6.

Results

  1. Infinite combat damage to opponents.
  2. Infinite turns.

Metadata

  1. In 1015 decks according to EDHREC.
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