Initial Card State
- Seize the Day in hand.
- Xenagos on the battlefield.
- Prossh in the command zone.
- Prossh must be your commander.
Notable Prerequisites
- You have no more than three opponents.
Mana Needed
- ({8} magic symbol)
({B} magic symbol)
({R} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
plus enough mana to pay for commander tax, if applicable available.
Steps
- Cast Prossh by paying ({3} magic symbol)
({B} magic symbol)
({R} magic symbol)
({G} magic symbol)
and commander tax, if applicable. - Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
- Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
- At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
- Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
- The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
- Move to your postcombat main phase.
- If Seize the Day is in your hand, cast it by paying ({3} magic symbol)
({R} magic symbol)
. - Otherwise, cast it from your graveyard for its flashback cost by paying ({2} magic symbol)
({R} magic symbol)
. - Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
- Repeat from step 4 until each opponent has lost the game.
Results
- Each opponent loses the game.
- Near-infinite combat damage.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).