Color Identity: G, U


Initial Card State
- Zephyr Sentinel in hand.
- Clement and Intruder Alarm on the battlefield.
Notable Prerequisites
- Creatures you control can tap to produce at least ({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
Steps
- Activate any number of creatures you control by tapping them, adding at least ({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
. - Cast Zephyr Sentinel by paying ({1} magic symbol)
({U} magic symbol)
. - When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Holding priority, activate any number of creatures you control by tapping them, adding at least ({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
. - Resolve the Clement trigger, returning nothing to your hand.
- Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand.
- Cast Clement by paying ({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
. - When Clement enters the battlefield, it and Intruder Alarm trigger.
- Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Repeat.
Notes
- You can tap Frogs for mana thanks to Clement. This should be factored in when determining if you have enough mana to execute the combo.
Results
- Infinite LTB.
- Infinite ETB.
- Infinite storm count.
- Infinite mana creatures you control can produce.
- Infinite untap of creatures.
- Infinite untap of creatures you control.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).