Zephyr Sentinel

Creature — Human Soldier · one generic manaone blue mana

the front side of Zephyr Sentinel
the back of a classic MtG card

Zephyr Sentinel is part of 2 combos legal in Commander. Often combined with Clement, the Worrywort and Intruder Alarm.

Zephyr Sentinelone generic manaone blue mana
Creature — Human Soldier

Flash

Flying

When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.

Mana value
2
Power/Toughness
2/1
Keywords
Flying, Flash
Color identity
one blue mana

Frequently combined with

The cards that most often join Zephyr Sentinel across all of its 2 combos.

Roles in combos

Zephyr Sentinel can stand in for these generic cards, so it also fits the combos that require them.

What Zephyr Sentinel provides to the combos it is part of.

  • Creature with ETB: "Return a permanent to hand" (Self-Bounce)
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