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Clement, the Worrywort | Intruder Alarm | Zephyr Sentinel
Color Identity: G, U
Cards
Clement, the Worrywort
Intruder Alarm
Zephyr Sentinel
Initial Card State
Zephyr Sentinel
in hand.
Clement
and
Intruder Alarm
on the battlefield.
Notable Prerequisites
Creatures you control can tap to produce at least
({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
Steps
Activate any number of creatures you control by tapping them, adding at least
({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
Cast
Zephyr Sentinel
by paying
({1} magic symbol)
({U} magic symbol)
.
When
Zephyr Sentinel
enters the battlefield, it,
Clement
and
Intruder Alarm
trigger.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Holding priority, activate any number of creatures you control by tapping them, adding at least
({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
Resolve the
Clement
trigger, returning nothing to your hand.
Resolve the
Zephyr Sentinel
trigger, returning
Clement
from the battlefield to your hand.
Cast
Clement
by paying
({1} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
When
Clement
enters the battlefield, it and
Intruder Alarm
trigger.
Resolve the
Clement
trigger, returning
Zephyr Sentinel
from the battlefield to your hand.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Repeat.
Notes
You can tap Frogs for mana thanks to
Clement
. This should be factored in when determining if you have enough mana to execute the combo.
Results
Infinite LTB.
Infinite ETB.
Infinite storm count.
Infinite mana creatures you control can produce.
Infinite untap of all creatures.
Metadata
In 39 decks according to EDHREC.
Variants of this combo
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