Color Identity: W, U

Prerequisites

  1.  
    Sakashima the Impostor
    Sakashima the Impostor
    in hand.
  2.  
    Opalescence
    Opalescence
    and
    Detention Sphere
    Detention Sphere
    on the battlefield.
  3. ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Sakashima the Impostor
    Sakashima the Impostor
    by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , having it enter the battlefield as a copy of
    Detention Sphere
    Detention Sphere
    that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
  2. When
    Sakashima the Impostor
    Sakashima the Impostor
    , it triggers its first ability from
    Detention Sphere
    Detention Sphere
    , exiling itself.
  3. Sakashima the Impostor
    Sakashima the Impostor
    leaves the battlefield, triggering its second ability from
    Detention Sphere
    Detention Sphere
    , returning itself to the battlefield as a copy of
    Detention Sphere
    Detention Sphere
    that is a 3/3 legendary creature named
    Sakashima the Impostor
    Sakashima the Impostor
    .
  4. Repeat from step 2 any number of times.
  5. End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.

Results

  1. Infinite ETB.
  2. Infinite LTB.

Metadata

  1. In 64 decks according to EDHREC.
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