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Sakashima the Impostor | Opalescence | Detention Sphere
Color Identity: W, U
Cards
Sakashima the Impostor
Opalescence
Detention Sphere
Initial Card State
Sakashima the Impostor
in hand.
Opalescence
and
Detention Sphere
on the battlefield.
Mana Needed
({2} magic symbol)
({U} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Sakashima the Impostor
by paying
({2} magic symbol)
({U} magic symbol)
({U} magic symbol)
, having it enter the battlefield as a copy of
Detention Sphere
that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
When
Sakashima the Impostor
, it triggers its first ability from
Detention Sphere
, exiling itself.
Sakashima the Impostor
leaves the battlefield, triggering its second ability from
Detention Sphere
, returning itself to the battlefield as a copy of
Detention Sphere
that is a 3/3 legendary creature named
Sakashima the Impostor
.
Repeat from step 2 any number of times.
End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.
Results
Infinite ETB.
Infinite LTB.
Metadata
In 61 decks according to EDHREC.