the front side of Isochron Scepter
the back of a classic MtG card
the front side of To Arms!
the back of a classic MtG card
the front side of Rise and Shine
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  Rise and Shine in hand.
  2.  Isochron Scepter on the battlefield.
  3.  To Arms! in exile.

Easy Prerequisites

  1. To Arms! is exiled by Isochron Scepter.
  2. Isochron Scepter doesn't have summoning sickness.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Animate Isochron Scepter using Rise and Shine.
  2. Activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  3. Activate Isochron Scepter by paying ({2} magic symbol)   and tapping it, casting a copy of To Arms! without paying its mana cost.
  4. Resolve To Arms!, untapping all creatures you control and causing you to draw a card.
  5. Repeat from step 2.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite magecraft triggers.
  4. Near-infinite mana creatures you control can produce.
  5. Near-infinite storm count.
  6. Near-infinite untap of creatures you control.

Metadata

  1. In 3 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



Variants of this combo

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