Color Identity: W, U

Prerequisites

  1.  
    Call to Glory
    Call to Glory
    in hand.
  2.  
    Kitsa, Otterball Elite
    Kitsa
    on the battlefield.
  3. Kitsa, Otterball Elite
    Kitsa
    does not have summoning sickness.
  4. Kitsa, Otterball Elite
    Kitsa
    has power 2 or greater.
  5. Creatures you control can tap to produce at least ({2} magic symbol)  .
  6. ({1} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Call to Glory
    Call to Glory
    by paying ({1} magic symbol)  ({W} magic symbol)  .
  2. Kitsa, Otterball Elite
    Kitsa
    's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  4. Activate
    Kitsa, Otterball Elite
    Kitsa
    's second ability by paying ({2} magic symbol)   and tapping it, copying
    Call to Glory
    Call to Glory
    .
  5. Resolve the copy of
    Call to Glory
    Call to Glory
    , untapping all creatures you control and giving Samurais you control +1/+1 until end of turn.
  6. Repeat from step 3.

Results

  1. Infinite untap of creatures you control.
  2. Infinite mana creatures you control can produce.
  3. Infinite magecraft triggers.
  4. Infinitely large Samurais you control until end of turn.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

    Loading...
    footer