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Kitsa, Otterball Elite | Call to Glory
Color Identity: W, U
Cards
Kitsa, Otterball Elite
Call to Glory
Prerequisites
Call to Glory
in hand.
Kitsa
on the battlefield.
Kitsa
does not have summoning sickness.
Kitsa
has power 2 or greater.
Creatures you control can tap to produce at least
({2} magic symbol)
.
({1} magic symbol)
({W} magic symbol)
available.
Steps
Cast
Call to Glory
by paying
({1} magic symbol)
({W} magic symbol)
.
Kitsa
's prowess ability triggers, giving it +1/+1 until end of turn.
Holding priority, activate any number of creatures by tapping them, adding at least
({2} magic symbol)
.
Activate
Kitsa
's second ability by paying
({2} magic symbol)
and tapping it, copying
Call to Glory
.
Resolve the copy of
Call to Glory
, untapping all creatures you control and giving Samurais you control +1/+1 until end of turn.
Repeat from step 3.
Results
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Infinite magecraft triggers.
Infinitely large Samurais you control until end of turn.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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