the front side of Kitsa, Otterball Elite
the back of a classic MtG card
the front side of Call to Glory
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  Call to Glory in hand.
  2.  Kitsa on the battlefield.

Notable Prerequisites

  1. Kitsa does not have summoning sickness.
  2. Kitsa has power 2 or greater.
  3. Creatures you control can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast Call to Glory by paying ({1} magic symbol)  ({W} magic symbol)  .
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  4. Activate Kitsa's second ability by paying ({2} magic symbol)   and tapping it, copying Call to Glory.
  5. Resolve the copy of Call to Glory, untapping all creatures you control and giving Samurais you control +1/+1 until end of turn.
  6. Repeat from step 3.

Results

  1. Infinite untap of creatures you control.
  2. Infinite mana creatures you control can produce.
  3. Infinite magecraft triggers.
  4. Infinitely large Samurais you control until end of turn.

Metadata

  1. In 7 decks according to EDHREC.

Variants of this combo

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